Greetings, fellow denizens of 2010. I bring forth a game today which is all-encompassingly cubular to the Nth degree, as we kids tend to say nowadays. Night Game is a game from Nifflas where you control a nondescript ball through single-screen areas solving various puzzles involving bouncing and momentum while listening to a relaxing soundtrack. No, not that game from Nifflas where you control a nondescript ball through single-screen areas solving various puzzles involving bouncing and momentum while listening to a relaxing soundtrack. This one is new and has silhouette graphics!
Night Game would have seemed much fresher if it came out before Phil Fish's magnum opus, Ball Playground, which sported both the silhouette look and the aromatically enhanced game package. Nifflas has quite a task ahead of him if he hopes to match Fish's powerful, alluring odor. I haven't personally had the chance to sniff it over but my editor assures me it doesn't even come close. Quite the demerit to Night Game.
* Indie Trendy: Although defying the current trend of making games starring the game developers themselves, digitized a la Mortal Kombat, this does dig up the old trend started by Nifflas himself, before copies of Knytt were declared legal tender.
* Gentle Piano Music: But with FUTURE pianos! This is the future. Gradients.
* Lo-Fi: It's on the Wii, it's lo-fi as fuck.
* Silly Title: You do not own the night, Mr. Nifflas. You cannot make the night's official game.
* Abstract Graphics: What the graphics don't let you see is you're actually controlling Jon Blow's massive monotesticle.
* Physics-Based: This is pretty amazing! You can jump on see-saws and push boxes just like in real life! Why hasn't anyone thought of making a game like this before?!
* Atmosphere as Gameplay: It was a risky move making a game like this after atmosphere was legally banned in 47 states.
* Silhouette/Monochrome: To create silhouettes like this, the game would have to be perpetually set during dusk. Why isn't this game called Dusk Game?