Friday, May 22, 2009


To understand the average independent game-developer's (Commonly "ingaloper" for short), I decided to attack the task from the side rather than its impenetrable front.

A simple grid system, nicknamed Boolean Index for Navigational Game Observation, or "B.I.N.G.O." All one would need to do, then, was take an array of common features and apply them to specific games that have clearly risen to the challenge of gaming as art.

As anyone can see, the information is now easily cataloged with a clear visual presentation so the most lay of men can now start to grasp what it takes to create interactive art.


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