<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-85993623786673452</id><updated>2012-01-18T02:10:30.440-08:00</updated><title type='text'>Indie Gaming Bingo</title><subtitle type='html'>Recording the trends and breakthroughs of independent game-making with as much integrity and accuracy as possible: Through BINGO cards.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-8039209451081388303</id><published>2009-10-31T00:02:00.001-07:00</published><updated>2009-10-31T00:29:37.682-07:00</updated><title type='text'>The Graveyard</title><content type='html'>Welcome to Indie Gaming Bingo's First Annual &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s1600-h/spooky.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 317px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s400/spooky.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5398662802856062386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvLpGDRn2I/AAAAAAAAADA/TRX0_OUIg7g/s1600-h/graveyard2.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvLpGDRn2I/AAAAAAAAADA/TRX0_OUIg7g/s400/graveyard2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5398632485193097058" /&gt;&lt;/a&gt; &lt;a href="http://tale-of-tales.com/"&gt;The Graveyard&lt;/a&gt;, from humble shoot-em-up developer Tale of Tales, promises to be one of the spookiest indie games this halloween, so costume up, kiddies, and don't forget to check your apples for razors. Taking obvious cues from Silent Hill, it's not what you see that frightens you but what you don't. The slow-but-inevitable build up only serves to amp up the tension to a boiling point before the stunning conclusion involving the 20-foot floating ghost-head.&lt;br /&gt;&lt;br /&gt;I wouldn't be caught &lt;span style="font-style:italic;"&gt;dead&lt;/span&gt; calling this a game, folks. This is interactive. This is an atmosphere. it's an... actmosphere. "The Graveyard" gives me hope for what games &lt;span style="font-style:italic;"&gt;can&lt;/span&gt; be. I envision a future where every game is an actmosphere, and in each one you walk more slowly than the last. The Graveyard already sets the bar pretty damn high for slow-walking but I challenge you future generations of independent actmosphere developers to do better.&lt;br /&gt;&lt;br /&gt;If I have one complaint, it's that the song during the climax of the game is way too similar to Portal's seminal "Still Alive" piece, and way too soon.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvUVpuX78I/AAAAAAAAADQ/URbed7IcV98/s1600-h/graveyard.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvUVpuX78I/AAAAAAAAADQ/URbed7IcV98/s400/graveyard.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5398642046776373186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Generic Mortality Message: &lt;/span&gt;Indie game developers seem to think "meaning" is a form of currency used to purchase respect and adoration from their peers. If meaning was a currency, Generic Mortality Message would be the $100 bill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Silhouette/Monochrome: &lt;/span&gt;Black-and-white might not qualify as monochrome, but it damn well should.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Obvious Metaphors: &lt;/span&gt;A game about death, set in a graveyard... Please email me at dustingunn(at)gmail.com if you can shed some light on this imagery.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Counter-Intuitive: &lt;/span&gt;This qualifies mostly for the method of how you sit on the bench, which is you don't sit, you convince your in-game character that she WANTS to sit, then wait for her to make up her mind to do so.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Experimental: &lt;/span&gt;This product could make film students blush with shame.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Pretentious: &lt;/span&gt;I feel like writing this one in, this time. How about the French song overlaying a sad old lady sitting in a cemetery? French is the language of pretentiousness.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Atmosphere As Gameplay: &lt;/span&gt;This is a stretch, I know. Knytt seems like Mario in comparison to this.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* No Gameplay: &lt;/span&gt;It would have benefited greatly from a run button and some ramps to do tricks off of.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* 15 Minutes or Less: &lt;/span&gt;Its 5 minute duration and 5 dollar price tag makes it a stunning value of 1 dollar per minute.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-8039209451081388303?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/8039209451081388303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/10/welcome-to-indie-gaming-bingos-first.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/8039209451081388303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/8039209451081388303'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/10/welcome-to-indie-gaming-bingos-first.html' title='The Graveyard'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s72-c/spooky.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-5496669703988049468</id><published>2009-10-30T22:27:00.000-07:00</published><updated>2009-10-31T01:07:01.930-07:00</updated><title type='text'>The Path</title><content type='html'>The conclusion of the: &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s1600-h/spooky.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 317px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s400/spooky.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5398662802856062386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SuvkCNtXHAI/AAAAAAAAADY/gh7KhchS3UQ/s1600-h/thepath2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SuvkCNtXHAI/AAAAAAAAADY/gh7KhchS3UQ/s400/thepath2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5398659305024461826" /&gt;&lt;/a&gt; &lt;a href="http://tale-of-tales.com/"&gt;The Path&lt;/a&gt; is yet another game from Tale of Tales. Fans of Friday the 13th might want to sit up and take notice because they're in for another spooky romp through haunted woods. You play as one of six little girls with a variety of fashions and costumes for those who enjoy customization and rocking the latest styles.&lt;br /&gt;&lt;br /&gt;Then there's the titular path. It is safe and brightly lit and the game tells you to stay on it. This is what my professor likes to call a "metaphor." You see, all life has a path, and we all stray from it. No matter how many times a ghost-girl has taken me by the hand and led me back to my path, I'm still addicted to crack and baconators. I've leave you with a quote from the game which says more about it than I ever could:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;If I were a plant, I think I would have been a flower, just like these. Except there would only be one beautiful flower. All alone...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvkSnHjZFI/AAAAAAAAADg/pjCQYLz5Qm8/s1600-h/thepath.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://3.bp.blogspot.com/_eM0xNQRiF9M/SuvkSnHjZFI/AAAAAAAAADg/pjCQYLz5Qm8/s400/thepath.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5398659586723112018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Indie Trendy: &lt;/span&gt;Non-linear meaning delivery service through the meaning network. Meaning.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Gentle Piano Music: &lt;/span&gt;They also mixed in some violin to innovate the genre.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Counter-Intuitive: &lt;/span&gt;People are still wondering what this game means, including the developer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Pretentious: &lt;/span&gt;Once again, this aspect is so strong I feel it deserves a write-up. If sitting in a wheel-chair in the middle of a forest reciting poetry doesn't trigger your gag reflex, this game might be for you. Also, if you ever wanted to get raped in the woods by a lumberjack.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* No Gameplay: &lt;/span&gt;Aside from some bitchin' flower collecting, I mean.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Atmosphere As Gameplay: &lt;/span&gt;These last 2 always seem to go hand-in-hand, much like your character and the various ghosts she seems to want to hook up with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-5496669703988049468?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/5496669703988049468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/10/graveyard.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/5496669703988049468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/5496669703988049468'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/10/graveyard.html' title='The Path'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_eM0xNQRiF9M/SuvnN0JZrbI/AAAAAAAAADo/-zg5h9MISBM/s72-c/spooky.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-3296375997033630335</id><published>2009-06-22T12:01:00.000-07:00</published><updated>2009-06-22T13:51:16.551-07:00</updated><title type='text'>Aquaria</title><content type='html'>&lt;img src="http://www.wildrosemeadows.org/aquaria copy.png"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_eM0xNQRiF9M/Sj_sbMs25zI/AAAAAAAAAC4/9fNX_pUOqE4/s1600-h/nightgame.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://4.bp.blogspot.com/_eM0xNQRiF9M/Sj_sbMs25zI/AAAAAAAAAC4/9fNX_pUOqE4/s400/nightgame.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5350254834349434674" /&gt;&lt;/a&gt; Greetings, fellow denizens of 2010. I bring forth a game today which is all-encompassingly cubular to the Nth degree, as we kids tend to say nowadays. Night Game is a game from &lt;a href="http://nifflas.ni2.se/"&gt;Nifflas&lt;/a&gt; where you control a nondescript ball through single-screen areas solving various puzzles involving bouncing and momentum while listening to a relaxing soundtrack. No, not &lt;span style="font-style:italic;"&gt;that &lt;/span&gt;game from Nifflas where you control a nondescript ball through single-screen areas solving various puzzles involving bouncing and momentum while listening to a relaxing soundtrack. This one is new and has silhouette graphics!&lt;br /&gt;&lt;br /&gt;Night Game would have seemed much fresher if it came out before Phil Fish's magnum opus, Ball Playground, which sported both the silhouette look and the aromatically enhanced game package. Nifflas has quite a task ahead of him if he hopes to match Fish's powerful, alluring odor. I haven't personally had the chance to sniff it over but my editor assures me it doesn't even come close. Quite the demerit to Night Game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_eM0xNQRiF9M/Sj_iFHEC74I/AAAAAAAAACw/crrnY9BfuHw/s1600-h/nightgame2.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://4.bp.blogspot.com/_eM0xNQRiF9M/Sj_iFHEC74I/AAAAAAAAACw/crrnY9BfuHw/s400/nightgame2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5350243459762679682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Indie Trendy:&lt;/span&gt; Although defying the current trend of making games starring the game developers themselves, digitized a la Mortal Kombat, this does dig up the old trend started by Nifflas himself, before copies of Knytt were declared legal tender.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Gentle Piano Music:&lt;/span&gt; But with FUTURE pianos! This is the future. Gradients.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Lo-Fi:&lt;/span&gt; It's on the Wii, it's lo-fi as fuck.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Silly Title:&lt;/span&gt; You do not own the night, Mr. Nifflas. You cannot make the night's official game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Abstract Graphics:&lt;/span&gt; What the graphics don't let you see is you're actually controlling Jon Blow's massive monotesticle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Physics-Based:&lt;/span&gt; This is pretty amazing! You can jump on see-saws and push boxes just like in real life! Why hasn't anyone thought of making a game like this before?!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Atmosphere as Gameplay:&lt;/span&gt; It was a risky move making a game like this after atmosphere was legally banned in 47 states.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Silhouette/Monochrome:&lt;/span&gt; To create silhouettes like this, the game would have to be perpetually set during dusk. Why isn't this game called Dusk Game?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-3296375997033630335?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/3296375997033630335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/aquaria.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3296375997033630335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3296375997033630335'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/aquaria.html' title='Aquaria'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_eM0xNQRiF9M/Sj_sbMs25zI/AAAAAAAAAC4/9fNX_pUOqE4/s72-c/nightgame.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-3004541541994881225</id><published>2009-06-17T09:14:00.001-07:00</published><updated>2009-06-17T11:20:44.615-07:00</updated><title type='text'>Gravitation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjkW3UIEklI/AAAAAAAAACg/rljvm7j7c3Q/s1600-h/gravitation2.PNG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjkW3UIEklI/AAAAAAAAACg/rljvm7j7c3Q/s400/gravitation2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5348331172030354002" /&gt;&lt;/a&gt; &lt;a href="http://hcsoftware.sourceforge.net/gravitation/"&gt;Gravitation&lt;/a&gt; isn't a direct sequel to Passage so much as a side-story. It carefully fleshes out the universe that the games take place in, much like Shadow of the Colossus did for Ico. You can see the effects that killing the end boss in Passage has had on the world and things are dire. The sun is dying... It's fading out and leaving the world in a state of dull, lifeless gray.&lt;br /&gt;&lt;br /&gt;Our hero in this story takes the obvious course of action: play catch with a girl until your head sets on fire which allows you to fly and collect stars which turn into blocks that can be pushed into a furnace. Unfortunately, Jason Rohrer leans heavily on block pushing puzzles and collectathon mechanics akin to Banjo Kazooie, and I felt that perhaps after Passage he would strike at a more unique genre. As Derek Yu would say, "LET'S GET IT AWN: The bingo that is! I'm Derek Yu. Buy the award-winning action-adventure 'Aquaria' for $19.99!"&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjkWl8T6_6I/AAAAAAAAACY/C7DqqcYCDxs/s1600-h/gravitation.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjkWl8T6_6I/AAAAAAAAACY/C7DqqcYCDxs/s400/gravitation.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5348330873579831202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* No Gameplay:&lt;/span&gt; Slightly more than Passage and slightly less than Knytt; Gravitation exists in gameplay purgatory along with good-hearted atheist games who did not accept Jon Blow as their lord and savior.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Silly Title:&lt;/span&gt; I spent years thinking this was a sequel to Lunar Lander.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Indie Trendy:&lt;/span&gt; In an innovative move, Rohrer breaks the mold by following his &lt;span style="font-style:italic;"&gt;own&lt;/span&gt; indy trend.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Lo-fi:&lt;/span&gt; If this game were any more "lo-fi" it would be a low quality speaker, because the term "low fidelity" has nothing to do with games when you think about it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Abstract Graphics:&lt;/span&gt; It might be a stretch since Passage didn't get a mark here. Everything's so low resolution that the line between abstract and actual art starts to blur.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* No Instructions:&lt;/span&gt; Are you an indie enough dude to figure out the abstract goal of an art game? Probably.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Experimental:&lt;/span&gt; The experiment was to replace gameplay with metaphor and see if any of the test subjects noticed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Counter-Intuitive:&lt;/span&gt; I don't like describing both this one and "no instructions" in the same post, so if, in the future, you indie game developers could include one or the other I would appreciate it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* 15 Minutes or Less:&lt;/span&gt; This one can describe both my attention span for playing this game, or its actual length. The latter is just a guess, obviously.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-3004541541994881225?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/3004541541994881225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/gravitation.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3004541541994881225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3004541541994881225'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/gravitation.html' title='Gravitation'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eM0xNQRiF9M/SjkW3UIEklI/AAAAAAAAACg/rljvm7j7c3Q/s72-c/gravitation2.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-7321033552088051950</id><published>2009-06-12T02:21:00.001-07:00</published><updated>2009-06-12T02:51:16.023-07:00</updated><title type='text'>Blueberry Garden</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjIeXzblizI/AAAAAAAAACQ/edgLd_uv_yU/s1600-h/blueberry2.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SjIeXzblizI/AAAAAAAAACQ/edgLd_uv_yU/s400/blueberry2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5346369101933939506" /&gt;&lt;/a&gt; As a bonus to winning this year's IGF, the makers of &lt;a href="http://eriksvedang.wordpress.com/blueberrygarden/"&gt;Blueberry Garden&lt;/a&gt; also received a voucher for one free BINGOing. Erik Svedang's mastery of simplicity is such that to write even a few paragraphs about this game will be challenging. Trying to write about Blueberry Garden at length is like trying to write a soliloquy about a rock. Alas, it is my burden and I must deliver.&lt;br /&gt;&lt;br /&gt;You wander around, sometimes gliding like Knuckles from Sonic and Knuckles (A great jab at mainstream gaming from Erik!) until you find large objects that automatically teleport to a column in the middle of the world. Sometimes you eat things and sometimes eating things causes things to happen. Your main character is a bird, and he can pick up other birds, or rocks. There's trees and they grow fruit. There's also some water sometimes. My name's Dustin and this was my report on Blueberry Garden. Thank You.&lt;br /&gt;&lt;br /&gt;Bibliography:&lt;br /&gt;&lt;br /&gt;* Wikipedia&lt;br /&gt;* My mom who's a marine biologist&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/SjIeSJ2NHSI/AAAAAAAAACI/V0fOfb4N6cw/s1600-h/blueberry.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/SjIeSJ2NHSI/AAAAAAAAACI/V0fOfb4N6cw/s400/blueberry.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5346369004871949602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Silly Title:&lt;/span&gt; Blueberries do not grow on trees, goodnight.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Physics-Based:&lt;/span&gt; Physics continue to innovate the industry with "pick up and drop" gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Indie Trendy:&lt;/span&gt; Indie games continue to try and replicate the experience of being blindfolded, driven to an undisclosed location and released to find your way home.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Gentle Piano Music:&lt;/span&gt; Some of the gentlest, pianoest music out there.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Abstract Graphics:&lt;/span&gt; Explore a rich and varied world of black-and-white outlines.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Atmosphere as Gameplay:&lt;/span&gt; Once again, this seems to go hand in hand with gentle piano music. Whether a successful atmosphere was established or not, it is clear an attempt was made.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Counter-Intuitive:&lt;/span&gt; Leave intuitiveness to the mainstream. Someone has to make games that have no clear goal, and who else but the independent?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Experimental:&lt;/span&gt; The experiment of not telling the player any kind of context or goal was a great success. It really goes to show how obsolete the concepts of clarity and conflict are in gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-7321033552088051950?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/7321033552088051950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/blueberry-garden.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/7321033552088051950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/7321033552088051950'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/blueberry-garden.html' title='Blueberry Garden'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eM0xNQRiF9M/SjIeXzblizI/AAAAAAAAACQ/edgLd_uv_yU/s72-c/blueberry2.PNG' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-8709953293815797056</id><published>2009-06-10T02:02:00.000-07:00</published><updated>2009-06-10T04:46:03.661-07:00</updated><title type='text'>Knytt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/Si93DiuOopI/AAAAAAAAACA/I5Xy-ABsv6g/s1600-h/knytt2.PNG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/Si93DiuOopI/AAAAAAAAACA/I5Xy-ABsv6g/s400/knytt2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5345622185456083602" /&gt;&lt;/a&gt; &lt;a href="http://nifflas.ni2.se/"&gt;Knytt&lt;/a&gt; often gets credit for starting the most popular recent trend in independent game making: stripping out every single gameplay feature to truly let the atmosphere shine. After "playing" Knytt, our fallacy was now clear to us; all this time we had assumed games were strongest as an interactive medium. By rendering once interactive characters and events as mere, untouchable background noise, the player can now be fully immersed.&lt;br /&gt;&lt;br /&gt;Story, challenge, reward? 20 years from now your children will be reading about these terms in a history book. They will have learned the most important lesson of all: to reduce is to innovate. Every day will be a new adventure as they accompany Marcus Fenix through the mountain-side trail in Gears of War 4: Post-Victory, or perhaps they take on the role of Luigi as he explores a thriving capitalistic Mushroom Kingdom marketplace in the thrilling epic, Mario Is Missing.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/Si926q6RCCI/AAAAAAAAAB4/Tax7P4LdPtw/s1600-h/knytt.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/Si926q6RCCI/AAAAAAAAAB4/Tax7P4LdPtw/s400/knytt.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5345622033035233314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Rundown:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Not too many hits this time. Disappointing, but let's try something new and analyze the results.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Experimental:&lt;/span&gt; It's subtle, but if you're like me and have been playing games for over 22 years, you start to pick up signs and signals that this game you are experiencing is subverting your world view and destroying preconceptions right from under your nose.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* No Gameplay:&lt;/span&gt; The word "game" no longer is sufficient; the paradigm has been shifted. I suggest &lt;span style="font-weight:bold;"&gt;Inter-Sphere&lt;/span&gt;, a contraction of "Interactive Atmosphere." I challenge you to find a better label!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Lo-Fi:&lt;/span&gt; This game isn't lo-fi, it's &lt;span style="font-style:italic;"&gt;bottom&lt;/span&gt;-fi. It took "fi" all the way down and started rebuilding. Flat, textureless colors are tastefully applied to every surface.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Atmosphere As Gameplay:&lt;/span&gt; This hardly needs explanation, as it practically pioneered the concept for the modern age. If only it had come before Half-Life 2 and convinced Newell not to soil its gorgeous vistas with conflict and violence.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;* Gentle Piano Music:&lt;/span&gt; Inter-Spheres and gentle piano music are absolutely inseparable. Knytt is no exception.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-8709953293815797056?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/8709953293815797056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/knytt-and-future.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/8709953293815797056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/8709953293815797056'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/06/knytt-and-future.html' title='Knytt'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_eM0xNQRiF9M/Si93DiuOopI/AAAAAAAAACA/I5Xy-ABsv6g/s72-c/knytt2.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-3912177569719118826</id><published>2009-05-30T14:43:00.001-07:00</published><updated>2009-05-30T14:56:59.498-07:00</updated><title type='text'>The Marriage</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_eM0xNQRiF9M/SiGonWwXJEI/AAAAAAAAABw/AuRoh-wXg7o/s1600-h/themarriage.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://4.bp.blogspot.com/_eM0xNQRiF9M/SiGonWwXJEI/AAAAAAAAABw/AuRoh-wXg7o/s400/themarriage.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5341736027114906690" /&gt;&lt;/a&gt; How can you describe &lt;a href="http://www.rodvik.com/rodgames/marriage.html"&gt;The Marriage&lt;/a&gt; and give it justice? Electronic Arts' hot new franchise can be broken down like so:&lt;br /&gt;&lt;br /&gt;Do you remember the first time you fell in love? Remember how she rammed into you and devoured part of yourself to become bigger while dodging falling circles? No other game has come this close to recreating what it's like to have a relationship. Definitely the best EA Sports game since Tiger Woods '06.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SiGoiYMAIUI/AAAAAAAAABo/r2JLC7DA0xU/s1600-h/themarriage.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SiGoiYMAIUI/AAAAAAAAABo/r2JLC7DA0xU/s400/themarriage.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5341735941599928642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;OH MY GOD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sparklee.com"&gt;&lt;img src="http://img701.mytextgraphics.com/sparklee/2009/05/30/f9e6cf7d56f15cdae2e92742f92bbd02.gif" border="0" alt="Glitter Words - http://www.sparklee.com" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.linkedin.com/pub/dir/masao/kitamura'&gt;masao kitamura engineer&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-3912177569719118826?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/3912177569719118826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/marriage.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3912177569719118826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3912177569719118826'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/marriage.html' title='The Marriage'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_eM0xNQRiF9M/SiGonWwXJEI/AAAAAAAAABw/AuRoh-wXg7o/s72-c/themarriage.PNG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-1070846844654141457</id><published>2009-05-30T02:52:00.000-07:00</published><updated>2009-05-30T03:00:57.304-07:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/SiEDkITZCJI/AAAAAAAAABg/IZ_9YQ-eE3U/s1600-h/passage.PNG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/SiEDkITZCJI/AAAAAAAAABg/IZ_9YQ-eE3U/s400/passage.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5341554552277108882" /&gt;&lt;/a&gt;&lt;br /&gt; Ahhh, &lt;a href="http://hcsoftware.sourceforge.net/passage/"&gt;Passage.&lt;/a&gt; What can one say about Passage? As platform games go, this one could be more challenging, and the enemy variety needs work. As it is, it's fairly bland and I didn't feel any satisfaction at the end when I finally killed the boss girl. No powerups, no achievements, and no joystick support make this passage one you might not want to pass through. A+.&lt;br /&gt;&lt;br /&gt;Opinions aside, the BINGO never lies, so BINGO we must turn to:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/SiECTN2aiOI/AAAAAAAAABQ/SUM_ycMf_ok/s1600-h/passage.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/SiECTN2aiOI/AAAAAAAAABQ/SUM_ycMf_ok/s400/passage.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5341553162196781282" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-1070846844654141457?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/1070846844654141457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/ahhh-passage.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/1070846844654141457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/1070846844654141457'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/ahhh-passage.html' title=''/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eM0xNQRiF9M/SiEDkITZCJI/AAAAAAAAABg/IZ_9YQ-eE3U/s72-c/passage.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-5321818338879921705</id><published>2009-05-22T18:45:00.001-07:00</published><updated>2009-05-22T18:52:44.023-07:00</updated><title type='text'>Today I Die</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShdVP_sEhwI/AAAAAAAAABA/jI77o18CibE/s1600-h/todayidie.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShdVP_sEhwI/AAAAAAAAABA/jI77o18CibE/s400/todayidie.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5338829616553690882" /&gt;&lt;/a&gt; &lt;a href="http://ludomancy.com/games/today.html"&gt;Today I Die&lt;/a&gt;, from Daniel Benmergui, was an obvious choice to run through the B.I.N.G.O. It dives deep into the human subconscious and challenges players to make their &lt;span style="font-style:italic;"&gt;own&lt;/span&gt; poetry, through a rigidly scripted and linear means. You start out with only negative phrases to choose from, and throughout the course of the 5 minutes of playtime you pick up lightbulbs and chase shadows away to become happier. I'm not an intelligent man so I'll leave it up to the scholars to dissect these deep, confusing metaphors.&lt;br /&gt;&lt;br /&gt;In the mean-time, the results are &lt;span style="font-style:italic;"&gt;in&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_eM0xNQRiF9M/ShdW2R7VSKI/AAAAAAAAABI/mjonNGspQao/s1600-h/todayidie.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://4.bp.blogspot.com/_eM0xNQRiF9M/ShdW2R7VSKI/AAAAAAAAABI/mjonNGspQao/s400/todayidie.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5338831373796198562" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-5321818338879921705?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/5321818338879921705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/today-i-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/5321818338879921705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/5321818338879921705'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/today-i-die.html' title='Today I Die'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eM0xNQRiF9M/ShdVP_sEhwI/AAAAAAAAABA/jI77o18CibE/s72-c/todayidie.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-7582518757398597734</id><published>2009-05-22T17:56:00.000-07:00</published><updated>2009-05-22T18:05:49.543-07:00</updated><title type='text'>All Our Friends Are Dead</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_eM0xNQRiF9M/ShdJwV1TkBI/AAAAAAAAAAw/caEo_MQq8aM/s1600-h/AOFAD.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 127px; height: 129px;" src="http://2.bp.blogspot.com/_eM0xNQRiF9M/ShdJwV1TkBI/AAAAAAAAAAw/caEo_MQq8aM/s400/AOFAD.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5338816978114285586" /&gt;&lt;/a&gt; You know when an indie game has a complete sentence for a title that you're in for a treat. &lt;a href="http://forums.tigsource.com/index.php?topic=5395.0"&gt;All Our Friends Are Dead&lt;/a&gt; is a hot new Game Maker title from hot new ingaloper, Amon26. The combination of 2-bit graphics, long levels, one-hit kills, leaps of faith and unavoidable deaths are sure to give you goosebumps in this new horror classic. I, personally, know I will not be getting any sleep tonight (Also, fuck the ocean! So much scary shit down in those murky depths!).&lt;br /&gt;&lt;br /&gt;For our second "Boolean Index for Navigational Gameplay Observation" test, I feel we came very close to getting a solid 5-point line. Were a solid line ever to form, I would probably get so excited I would yell the B.I.N.G.O. acronym out loud. Someday...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShdL3UnKx0I/AAAAAAAAAA4/FBeq9CQcdhY/s1600-h/AOFAD.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 334px; height: 400px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShdL3UnKx0I/AAAAAAAAAA4/FBeq9CQcdhY/s400/AOFAD.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5338819297068894018" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-7582518757398597734?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/7582518757398597734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/all-our-friends-are-dead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/7582518757398597734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/7582518757398597734'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/all-our-friends-are-dead.html' title='All Our Friends Are Dead'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_eM0xNQRiF9M/ShdJwV1TkBI/AAAAAAAAAAw/caEo_MQq8aM/s72-c/AOFAD.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-6966628412485060580</id><published>2009-05-22T10:01:00.001-07:00</published><updated>2009-05-22T10:18:23.822-07:00</updated><title type='text'>Fathom</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/Shbbb8fpfVI/AAAAAAAAAAQ/asktz4KECCY/s1600-h/fathom2.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/Shbbb8fpfVI/AAAAAAAAAAQ/asktz4KECCY/s320/fathom2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5338695681436122450" /&gt;&lt;/a&gt;&lt;br /&gt;For our first test of the B.I.N.G.O. system, I chose a recent flash game by the name of &lt;a href="http://adamatomic.com/fathom/"&gt;Fathom&lt;/a&gt;. It only seemed fair, as it served as partial inspiration for this new data-gathering service.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Without further ado, here are the first results:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShbdehoiStI/AAAAAAAAAAo/IlC08N40G28/s1600-h/fathom.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 266px; height: 320px;" src="http://1.bp.blogspot.com/_eM0xNQRiF9M/ShbdehoiStI/AAAAAAAAAAo/IlC08N40G28/s320/fathom.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5338697924788505298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As you can see, the finished product has nearly blacked out the board! Fascinating...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-6966628412485060580?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/6966628412485060580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/fathom.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/6966628412485060580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/6966628412485060580'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/fathom.html' title='Fathom'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_eM0xNQRiF9M/Shbbb8fpfVI/AAAAAAAAAAQ/asktz4KECCY/s72-c/fathom2.PNG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-85993623786673452.post-3056308183239427188</id><published>2009-05-22T09:33:00.000-07:00</published><updated>2009-05-22T09:52:09.329-07:00</updated><title type='text'>Introduction</title><content type='html'>To understand the average independent game-developer's (Commonly "ingaloper" for short), I decided to attack the task from the side rather than its impenetrable front.&lt;br /&gt;&lt;br /&gt;A simple grid system, nicknamed &lt;span style="font-weight:bold;"&gt;Boolean Index&lt;/span&gt; for &lt;span style="font-weight:bold;"&gt;Navigational Game Observation&lt;/span&gt;, or "B.I.N.G.O." All one would need to do, then, was take an array of common features and apply them to specific games that have clearly risen to the challenge of gaming as art.&lt;br /&gt;&lt;br /&gt;As anyone can see, the information is now easily cataloged with a clear visual presentation so the most lay of men can now start to grasp what it takes to create interactive art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/85993623786673452-3056308183239427188?l=indiegamebingo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiegamebingo.blogspot.com/feeds/3056308183239427188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3056308183239427188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/85993623786673452/posts/default/3056308183239427188'/><link rel='alternate' type='text/html' href='http://indiegamebingo.blogspot.com/2009/05/introduction.html' title='Introduction'/><author><name>Dustin Gunn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
